![]() You can listen to your previous track(s) as you record each subsequent one. Then you can sing harmony 2 on track 5, and so on until you're done. Then sing on track 3, and sing harmony 1 on track 4. You can play a guitar on track one, another guitar on track 2. That last option is very handy if you are a solo musician. ![]() Multiple tracks can be recorded simultaneously or one at a time. Simply setting your Reaper project to render out to your FMOD Studio project’s assets directory is an entirely valid way to work, and involves very little hassle to set up, so there’s nothing wrong with working that way if you prefer.In digital audio workstation (DAW) program, such as Pro Tools or Reaper, you can record several tracks of audio and/or MIDI, and have them play back together. Again, if you prefer not to use this feature, you will not benefit from it. This means you can do a great portion of an event’s design in Reaper rather than in FMOD Studio’s event editor, if you prefer. The other benefit of using Reaper is that it is possible to import a Reaper project as an event, rather than as a single asset. rpp files of existing assets), then you are correct that there is no benefit to importing the. If you are not using this feature (either because you rarely iterate on an asset after importing it into your FMOD Studio project or because you prefer a different workflow for iterating on the. FMOD Studio automatically reloads the asset after such an editing session. rpp file through your operating system or Reaper’s file picker. rpp file in Reaper from FMOD Studio’s assets browser, allowing you to quickly iterate on an asset without having to manually locate its. The main benefit of the reaper integration is that it allows you to open an asset’s. Configuring Reaper to export bounces directly to FMOD asset directory will be more effective in all circumstances (replacing a file by an updated one, removing or adding a file…). rpp file has to be manually added to the assets, as well as the Rendered Assets Path subfolder has to be manually defined for each file. I do not anymore see the real benefit of the FMOD/Reaper integration, since each. (I’m not talking about timeline export and complex adaptive music importation, which I haven’t tested yet I’m only talking about simple standard SFX sound design)īy the way, what’s the point of defining Reaper’s project folder in FMOD preferences, but nevertheless having to manually import the. However, with the solution of one Reaper project per sound effect, I do not anymore see the real benefit of the FMOD/Reaper integration, since each. It seems to me the first solution will be a mess and the second is preferable. rpp file per sound (including its variations)? ![]() rpp file for all the project SFXs, by using regions, region matrix, folders and lots track, or one. Does it seem the best for you to have one big. ![]() ![]() I’m taking my first steps in Reaper and I’d like some workflow advices, especially considering FMOD integration, concerning SFX sound design. ![]()
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